

All of these items can be customized with a custom design pattern. You need to fly/move forward but you have more room to hover/fly around, up and down.Here is a gallery of customizable items in Animal Crossing New Horizons. I wanted to add First Person POV and maybe even VR to it and make it something like a psuedo-race. I am not considering full free flight as well but would like more area to move around. Something like a forest would work with your way but I think a city kind of thing won't work or some piece which has unique object (say tower), as a unique object getting repeated would feel odd.Īlso, can the list of section elements be updated in real time ? As that would allow doing the above to some possibility (add unique section to the list via code and remove when we pass it, so it doesnt repeat)ģ. So basically the map is not divided between ground and objects but rather into pieces/squares which get spawned/moved as the game goes on ? How difficult would it be to change it to the other way as I wanted to create more unique feeling maps (static/same ground terrain and different objects). If the player answers incorrectly and loses a life, the game chooses another question from the same group.Īll of these features will ensure a nice flow to your game progress from easy to hard, along with some nice audio-visual cues to keep your players entertained.ġ. By default you lose half your bonus for each wrong answer, but you can set it to any percentage. You can also control the bonus loss when answering incorrectly. When the player answers 5 questions from this group correctly, the game moves on to the next group. This makes each game varied and not repetitive. When the game starts you can have it choose randomly 5 questions from this group and present them in the game.

If you make too many mistakes or time runs out you lose a life and the game asks another question.Īnother nice thing is the ability to set a limit to the number of questions from each group, so for example you can have 20 questions in the group that gives 100 bonus. You can also set a limit to the mistakes allowed for each question, and a time limit too. This results in a list of questions that starts with the low bonuses and rises up to higher bonuses as you progress through the game.This allows you to make questions with varying difficulty by assigning a proper bonus to each question.įor example, a very simple question would have a bonus of 100, while a more difficult one could have a bonus of 5000.

The questions list in the game controller holds all the possible questions in the game.You can have as many questionsĪs you like in this list.At the start of the game the list is shuffled,and then sorted based on the bonus value of the question. Here's a little bit about how the questions and answers in the game work: You can take a look at the documentation here.
